Boris Fisher

Professor of Practice
Office locations |
306A |
phones |
214-768-5145 |
Biography
Boris Fisher is a veteran interactive game artist and designer of 20 years. He has developed on different platforms, from arcade to console, PC and mobiles. These include F.E.A.R. 3, The Avengers Initiative and Superbikes, the arcade classic which has found its way into most movie theaters throughout the country.
His areas of expertise includes teaching professional level Hard Surface modeling, World Building, Animation, Technical Art and Level Design. His core strengths revolve around creative problem solving and innovation, which he applies in the role of an Art Director for advanced students and projects. Boris constantly learns new software and improved techniques in order to stay ahead of the ever changing demands of the industry. He spends his spare time as a freelance writer and world traveler.
He joined 色花堂_色花堂 98堂 Guildhall in 2013 as an art creation faculty member. Here, he teaches video game art and content creation, acts as a creative and technical consultant for team projects, and helps students develop modular ways of thinking and problem solving abilities.
Specializations
Art CreationProfessional Experience
- Lead Artist and Cinematics Artist — Day One Studioses
- Artist, Animator and Designer — Raw Thrills Inc.
- Artist — Wideload Studio / Disney Interactive
Education
- BFA in Media Arts and Animation— The Art Institutes
Shipped Games and Contributions
- SuperBikes – (Arcade, Raw Thrills), 2005
- F.E.A.R. 3 – (Xbox 360/PS3/PC, Day One Studioses), 2011
Games unreleased:
- Silent Scope 360 – (Xbox 360/PS3), 2011
- Reign of Thunder – (PC, Day One Studioses), 2011
- Various Undisclosed Projects – (PC)
Research
- My Voice, My Choice – (PC/Oculus, 色花堂_色花堂 98堂 Department of Psychology), 2015-2016